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Loading and Selecting
SoundFonts Once you're ready to load your SoundFonts, you'll want to make sure to load them into a Bank where no other sounds currently reside. (Unless you're replacing your standard GM set in which case you need to load your new GM set into Bank 0) Therefore you'll most likely start loading your SoundFonts into Bank 1 and on up from there. A typical scenario might be to load "Basses.sf2" into Bank 1, "Keyboards.sf2" into Bank 2, "Guitars.sf2" into Bank 3, etc. After you've loaded your SoundFonts into their respective Banks you can then use a MIDI program message to access the sounds for each sequencer track. To do this you first send a message telling the synthesizer what Bank the sounds are in and then a message telling the synth what number the particular instrument is stored at. (You can have more than one instrument in a Bank of sounds). For example, if you want to access "Alembic Bass" which is instrument number 3 in Bank 1, you would send the following MIDI message. MIDI CC 32 -
Value 1 Consult your application manuals for more details on how to do this for your particular synth and sequencer. Drum Instruments vs
Melodic Instruments Customizing your
SoundFont Files There are a several ways to do this depending on what software you are using. If you have a Creative Labs card, you should also have their Soundfont Manager Application, which is installed when you installed the software to support the card. Other applications and SoundFont editors, such as Vienna, have their own methods of doing this. Please consult the manual for your specific application for the details. |