WORKING WITH SOUNDFONTS
Loading and Selecting
SoundFonts
After acquiring new SoundFont sounds, you will need to load them
into your soundcard so your MIDI sequencer can access them. Some
sequencers allow you to load SoundFonts right from the sequencer
program thus making things very easy. Before you buy a sequencer
check to make sure it supports loading and selection of SoundFont
sounds. Cakewalk, SONAR and Cubase sequencers work great and other
sequencers are now jumping on the bandwagon. If you don’t have a
sequencer that supports SoundFont loading, you’ll need to load your
SoundFonts directly into your soundcard or software synth. Consult
your manual on how exactly to do this.
Once you’re
ready to load your SoundFonts, you’ll want to make sure to load them
into a Bank where no other sounds currently reside. (Unless you’re
replacing your standard GM set in which case you need to load your
new GM set into Bank 0) Therefore you’ll most likely start loading
your SoundFonts into Bank 1 and on up from there. A typical scenario
might be to load "Basses.sf2" into Bank 1, "Keyboards.sf2" into Bank
2, "Guitars.sf2" into Bank 3, etc.
After you’ve
loaded your SoundFonts into their respective Banks you can then use
a MIDI program message to access the sounds for each sequencer
track. To do this you first send a message telling the synthesizer
what Bank the sounds are in and then a message telling the synth
what number the particular instrument is stored at. (You can have
more than one instrument in a Bank of sounds). For example, if you
want to access "Alembic Bass" which is instrument number 3 in Bank
1, you would send the following MIDI message.
MIDI CC 32 -
Value 1
MIDI Patch Change - Value 3
Consult your application manuals for
more details on how to do this for your particular synth and
sequencer.
Drum Instruments vs
Melodic Instruments
There are two types of instruments in a SoundFont file, a "Drum
Instrument" and a "Melodic Instrument". The only real difference
between them is that Drum Instruments can only be accessed on MIDI
Channel 10 whereas Melodic Instruments can only be accessed on MIDI
Channels 1-9 and 11-16. Be aware, however, that often drums and
percussion soundfonts will be programmed as melodic instruments so
they can be utilized on more than just MIDI Channel 10. This is the
case with Sonic Implants drum soundfonts. If you are not hearing
your drum soundfonts on channel 10, simply change the MIDI channel
to 1-9 or 11-16.
Customizing your
SoundFont Files
You may at times need to pull certain SoundFont instruments out of a
SoundFont file, either into their own SoundFont file or into an
existing SoundFont file. If, for example, you are limited on
SoundFont memory and only have room for a single violin, but that
violin is in a SoundFont file along with violas, cellos and double
basses, you'll need to create a SoundFont file with just the
violin.
There are a several ways to do this
depending on what software you are using. If you have a Creative
Labs card, you should also have their Soundfont Manager Application,
which is installed when you installed the software to support the
card.
Other applications and SoundFont
editors, such as Vienna, have their own methods of doing this.
Please consult the manual for your specific application for the
details.
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